C offers few simple native data types, so how are more complex data types made? There
are three ways: structures, pointers, and arrays. Both structures and pointers are going
to be crucial when you’re programming iOS. C arrays are needed less often, because
Objective-C has its own NSArray object type.
A C structure, usually called a struct (K&R 6.1), is a compound data type: it combines multiple data types into a single type, which can be passed around as a single entity.
Instead of initializing a struct by assigning to each of its elements, you can initialize it
at declaration time by assigning values for all its elements at once, in curly braces and
separated by commas, like this:
CGRect myRect = { myPoint, {10, 20} };
In that example, CGContextFillRect is a function. I’ll talk about functions later in this
chapter, but the upshot of the example is that what comes after the first comma has to
be a CGRect, and can therefore be a CGRect initializer provided it is accompanied by
a CGRect cast.
A C structure, usually called a struct (K&R 6.1), is a compound data type: it combines multiple data types into a single type, which can be passed around as a single entity.
Moreover, the elements constituting the compound entity have names and can be ac‐
cessed by those names through the compound entity, using dot-notation. The iOS API
has many commonly used structs, typically accompanied by convenience functions for
working with them.
For example, the iOS documentation tells you that a CGPoint is defined as follows:
For example, the iOS documentation tells you that a CGPoint is defined as follows:
struct CGPoint {
CGFloat x;
CGFloat y;
};
typedef struct CGPoint CGPoint;
Recall that a CGFloat is basically a float, so this is a compound data type made up of
two simple native data types; in effect, a CGPoint has two CGFloat parts, and their names
are x and y. (The rather odd-looking last line merely asserts that one can use the term
CGPoint instead of the more verbose struct CGPoint.) So we can write:
CGPoint myPoint;
myPoint.x = 4.3;
myPoint.y = 7.1;
Just as we can assign to myPoint.x to set this part of the struct, we can say myPoint.x
to get this part of the struct. It’s as if myPoint.x were the name of a variable. Moreover,
an element of a struct can itself be a struct, and the dot-notation can be chained. To
illustrate, first note the existence of another iOS struct, CGSize:
struct CGSize {
CGFloat width;
CGFloat height;
};
typedef struct CGSize CGSize;
Put a CGPoint and a CGSize together and you’ve got a CGRect:
struct CGRect {
CGPoint origin;
CGSize size;
};
typedef struct CGRect CGRect;
So suppose we’ve got a CGRect variable called myRect, already initialized. Then
myRect.origin is a CGPoint, and myRect.origin.x is a CGFloat. Similarly,
myRect.size is a CGSize, and myRect.size.width is a CGFloat. You could change just
the width part of our CGRect directly, like this:
myRect.size.width = 8.6;
CGPoint myPoint = { 4.3, 7.1 };
You don’t have to be assigning to a struct-typed variable to use a struct initializer; you
can use an initializer anywhere the given struct type is expected, but you might also have
to cast to that struct type in order to explain to the compiler what your curly braces
mean, like this:
CGContextFillRect(con, (CGRect){myPoint, {10, 20}});
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